

There are nice shadows everywhere, texture use is as strict as in any Blum map (look at NZ for example. Heck, even Ion Maiden struggles with it, despite its quality design.Ģ. 99% of usermaps struggle to have a "face". They are thematical, as all based around certain games and movies. What's wrong was the awful control of the PSX port, the graphic limitations and the silent sounds compared to music, which might be the reason why Ian Boffin (the mapper) didn't use ambient sounds too often.ġ. These 3 levels (and the other 3 levels as well) are very well made professional maps in every aspect.

I usually find his opinion as a benchmark in terms of map analysis, but not this time. I now even agree less with MetHy when he said these are just your average usermaps from 96.

That the damages are cumulative we were aware, indeed when we turn friendly fire on during a gameplay, most of the times the screen became red with huge damages or someone even died, rofl.I went through the first 3 levels. Now that i remember, it was not 1 hit kill everytime, sometimes it was heavy damages only, at the time we thought it was some random critical hit (and yes, friendly fire was turned off). However, the damage is still being added to the variable, and once the player is hit by any monster the cumulative damage will be processed all at once. This also includes any explosive fired by the player itself. They most likely made the "ifhitweapon" return false if the source of the damage is also a player and friendly fire is turned off. When a sprite is damaged, the amount is added to a variable but the damage is only processed when a "ifhitweapon" returns true in the CON code.

I remember that it was quite frustrating, never happened in single player, maybe they thougth that the game is more interesting in Coop since the players can respawn without restart the level? In the original version i always wondered why in Coop the aliens are able to randomly kill a player sometimes, i mean no matter the health or what kind of monster shoot at the player, ie: Player 1 and 2 both at 200 health, a Trooper or whatever monster sometimes will 1 hit kill a player, someone know if maybe this is a bug or is this made on purpose?
